![]() ![]() It says "the 1st level spell is 2nd when adding a +1 LA to it, so treat it as 1 level lower so 1". You and I are reading that rule totally different, because it doesn't say anything remotely close to that to me. Kestral287 wrote: it literally does say "if you apply metamagic to Shocking Grasp, treat Shocking Grasp as a 0th level spell, then apply metamagic". You can not reduce a spell below it's original level no matter how many hijinks you apply to it. While magical lineage can reduce the metamagic level cost, it can't make it negative. So to use your example Heightened Magic Missile is first increased to 3rd level by Heighten, and then decreased by 1 to 2nd level by Magical Lineage. Magical Lineage only works on a spell that has alreafy been effected by a Metamagic feat, so the feat must be applied first and then Magical lineage is applied second. You are applying the effects in the wrong order. Magical Lineage makes Magic Missile a 0th level spell and then Toppling adds one to the level, making it a 1st level spell again. So, I look at Heighten, and Magic Missile becomes "as difficult to prepare and cast as a spell of its effective level," and the effective level is 3, so, it becomes a 3rd level spell.Īs opposed to say, Toppling metamagic (which is a lousy idea-don't take it). I applied a metamagic feat, so Magical Lineage treats Magic Missile as a 0th level spell for determining the spell's final adjusted level. So, I want to Heighten Magic Missile to a 3rd level spell. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level." Magical Lineage: "Pick one spell when you choose this trait. Heighten: "The heightened spell is as difficult to prepare and cast as a spell of its effective level." Cleric does have some interesting Enchantment type divine spells. A Crossblooded Sorc dip isn't necessarily a bad thing anyway for the boosts to Cleric casting (some combination of some 2 of Impossible/Undead/Serpent/Fey to boost enchanting and what you can apply it to) - you'd essentially end up as a 1-level-behind Cleric with some interesting arcane toys on the side. This is meant to be an Enchanter type character - I can do straight Sorc Enchanter (the classic Kitsune Enchanter setup), but it would actually fit the character better to be able to do something like Sorc/Cleric/Theurge (the concept character believes himself to be destined for godhood, and is trying to draw in the power of both the arcane and the divine to prepare for a theoretical attempt at the Starstone that is purely RP because PFS never goes high enough for that kind of silliness to actually kick in).Īssuming I can't find a proper way to do it early, I could do something like Sorc 1/Cleric 5/MT while taking ranks in Magical Tail. Yeah, unfortunately there's no way to get the necessary Magical Tail ranks before level 5, and you pick feats after class, so you wouldn't qualify for MT before 6. Essentially the combo gives you one free DC bump. A 1st level spell Heightened to 2nd level, but then effected by Magical Lineage becomes a 2nd level spell that takes up a 1st level spell slot. Heighten increases a spells effective level AND slot level while Magical Lineage decreases the spells slot level only. Why can't Magical Lineage work with Heighten Spell? If you then used Threatening Illusion, it would become a 2nd level spell in a 3rd level slot, but Magical Lineage would drop it back down to a 2nd level slot. If you wanted a 2nd level Ghost Sound, you'd heighten it to 2nd level and it would take a 2nd level slot. You can't reduce the cost of Heighten at all, because it doesn't work the way other metamagic does. ![]() So, you choose what spell level you want it to be and it becomes that level. Heighten works differently in that it makes the base spell function at a different level. Magical Lineage would make it a 0th level spell in a 0th level slot. Threatening Illusion would make it a 0th level spell in a 1st level slot. ![]()
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